3D Application Development Overview

May 2016

A presentation put together by Adam to teach new developers concepts – ranging from art to technical – that apply to 3D application development. It was designed to be a high-level presentation, with quick definitions, that gives creators a taste of the information they'll potentially need to know when developing a 3D application. The presentation serves as a starting point to which creators can continue to grow their foundation of knowledge. The deck is grounded in the Unity engine to provide real, applicable examples of the concepts. Adam presented this deck at Solstice to anyone interested in jumping into 3D application development.