The Wandering Dark
The Wandering Dark was Adam Graham and Michael Louden's senior capstone project before graduating from DePaul University. It is a unique indie adventure game that takes you through a girl's dreams and nightmares as she deals with her struggles and fears in life. Battle through these nightmares, explore her different dream worlds, and fight for survival as she matures and grows.
Internet of Elephants
Adam Graham and Don Johnson set out on creating an empathetic game during a 24 hour hackathon that invokes the emotions an elephant feels while being hunted by a deadly poacher. By putting the player in the role of the elephant, it creates a deeper connection between the human and the animal.
Hexahedroniks is a calming virtual reality puzzle game inspired by Rubik cubes. The game was developed in one day's time by Adam Graham. Rotate the cube in place by moving your head around. Shoot orbs to spread color around the cube by hitting a face of the same color. Avoid turning the cube all black.
Blackhole is a free-form, avant-garde game that enables the player to control particles in unique ways. Individuals explore their own creative design within the game itself, loosely making their own objectives and discovering new ways of controlling this “creative chaos” - a potential new genre Adam Graham has developed.
Mixed is an abstract, avant-garde experiment touching on the topics of diversity, racism, and interracial/intercultural relationships. The player navigates around in an abstract space mixing with different colors to create other AI-controlled players. Explore the effects of cultural diversity and see how diversity is balanced or imbalanced in the world. What kind of effect can you leave on society?
Canvas is a never-ending, interactive painting developed by Adam Graham in just a few hours. Alter the direction of the “brushes” by moving your mouse and see what kind of paintings you can create, or just sit back and let it paint for you. Every 30 seconds the canvas is cleared and a new set of design principles are put in place. Learn to let go and design with the flow.
Squish-em! is an arcade game with ever so squishy moles just asking for a tap on the head! It's a simple whack-a-mole re-creation designed for highscore-play. Squish your way to the top of the leaderboards, earn achievements along the way, and brag to your friends once you beat their best score! Do you have what it takes to become the best squisher around?
The Rise is a puzzle "doors escape" game. There are a total of 30 unique levels. Each is an individual puzzle designed to make your brain think hard! Put your logical skills to the test rookie! Can you rise to the top and conquer all 30 levels?
Ancient Odyssey is a puzzle "doors escape" game. There are a total of 30 unique levels. Each is an individual puzzle designed to make your brain think hard! Can you survive the journey to the underworld by plundering all 30 levels?
Lunar Escape is a puzzle "doors escape" game. There are a total of 30 unique levels. Each is an individual puzzle designed to make your brain think out of this world! Do you have the logical skills needed to transcend all 30 levels?
Escape the Estate
Escape the Estate is a point-and-click puzzle "escape" game. Your life is on the line! Kane is at it again, and this time he is angry! Do you have what it takes to prevent his cruel intentions? Put your puzzle-solving skills to the test in the sequel to Escape the Basement!
Escape the Basement
Escape the Basement is a point-and-click puzzle "escape" game. You, of all people, were chosen to die. A cruel man named Kane has locked you in his basement with no thought of letting you free. Can you outwit his evil plan and escape?
Boss Rush is a top-down, twin-stick shooter consisting of nothing but boss fights. The game was developed with a team of 7 people for a course at DePaul University over 2-3 months time period. The course objective was to develop a slice of a complete game, so it currently consists of one complete action-packed boss fight - the Spider Tank.
Alphas is a top-down twin stick action shooter developed with a team of 5 people in less than 2 weeks for a course at DePaul University. The game consists of five interlinked deadly arenas, several unique weapons, and a multitude of engaging enemies lead by the alpha boss. Can you survive the swarm?
Ferro is a unique virtual reality experience created by Michael Louden and Adam Graham, inspired by ferrofluids. You are a scientist who has discovered a potential gateway into another universe and your job is to channel the gateway to a certain frequency. Alongside virtual reality technologies, players use a midi keyboard as the primary input device to initiate the machines and tune the portal.
Elegy is a deep game experience covering the five stages of grief as a parent deals with the loss of their child. A parent attends the funeral of their child and tries to rewind time to stop the child's death from occurring. The player engages in different scenes to figure out how they can stop the events from happening, but ultimately they must accept the death of their child. Elegy was developed with a team of five people in less than two weeks for a course at DePaul University.