Elegy is a deep game experience covering the five stages of grief as a parent deals with the loss of their child. A parent attends the funeral of their child and tries to rewind time to stop the child's death from occurring. The player engages in different scenes to figure out how they can stop the events from happening, but ultimately they must accept the death of their child. Elegy was developed with a team of five people in less than two weeks for a course at DePaul University.
ROLE — Lead Programmer, Designer
TECH — Adobe Flash, ActionScript 3.0
DATE — March 2015